Journal Entry 2: Terrain and Player Controls
Date: 11. 9. 2021
Time Spent: ~3.5 Hours
First task to do today was creating some sort of terrain for the player to stand on. I found some free assests on kenney.nl website and imported them into my project. I set up the basic tilemap and then tried to create a tile palette. At this point I learned that unity did not recognize sprite metadata provided with sprite sheets so I had to learn how to use unity sprite editor. At first it seemed it would take forever to mark the sprite locations but I learned the sprite editor workflow and things sped up considerably.
Once I had some basic terrain set up, I proceeded to creating the player character. Once I had some GameObject with BoxCollider and Rigidbody in place, I spent considerable time looking up tutorials on character movement in Unity. I adopted and simplified some scripts I found and got some basic movement working. However, it is bit weird and jumping seems to randomly stop working so I will have to spend some more time on the controls part.
Files
Get Don't Be Afraid To Fall
Don't Be Afraid To Fall
Status | In development |
Author | Martin Mihálik |
Tags | mff-gdintro-2021-c |
More posts
- Journal Entry 10: Time is upSep 19, 2021
- Journal Entry 9: Change of PlansSep 18, 2021
- Journal Entry 8: Finished Refactoring and Repeating WorldSep 17, 2021
- Journal Entry 7: Pausing and RefactoringSep 16, 2021
- Journal Entry 6: Walls and Automatic Meteor SpawningSep 15, 2021
- Journal Entry 5: Rubble Collection and Damage SystemSep 14, 2021
- Journal Entry 4: Explosions and RubbleSep 13, 2021
- Journal Entry 3: Fixed Movement and MeteorsSep 12, 2021
- Journal Entry 1: The Design and PlanningSep 10, 2021
Leave a comment
Log in with itch.io to leave a comment.