Journal Entry 10: Time is up
Don't Be Afraid To Fall » Devlog
Date: 19. 9. 2021
Today's tasks were all about creating game interface. I started off with rubble amount indicator, then I created starting and ending screens and lastly I added a timer. None of this was difficult, but because I had to work with UI elements for the first time, I spent a good chunk of today's time googling. Also I implemented restarting the game, which turned out to be extremely easy.
This day I finally spent the 30 mandatory hours. The game is obviously not finished, most notably the wall building part. I would love to see it finished but I do have other matters to tend to, so I'm not quite sure right now wheter I'm going to invest any more hours into this.
Files
Day9BuildLinux.zip 36 MB
Sep 19, 2021
Day9BuildWindows.zip 22 MB
Sep 19, 2021
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Don't Be Afraid To Fall
Status | In development |
Author | Martin Mihálik |
Tags | mff-gdintro-2021-c |
More posts
- Journal Entry 9: Change of PlansSep 18, 2021
- Journal Entry 8: Finished Refactoring and Repeating WorldSep 17, 2021
- Journal Entry 7: Pausing and RefactoringSep 16, 2021
- Journal Entry 6: Walls and Automatic Meteor SpawningSep 15, 2021
- Journal Entry 5: Rubble Collection and Damage SystemSep 14, 2021
- Journal Entry 4: Explosions and RubbleSep 13, 2021
- Journal Entry 3: Fixed Movement and MeteorsSep 12, 2021
- Journal Entry 2: Terrain and Player ControlsSep 12, 2021
- Journal Entry 1: The Design and PlanningSep 10, 2021
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