Journal Entry 9: Change of Plans


Date: 18. 9. 2021

I started by picking up some work regarding world repeating. I did some experimentation with clonening and destroying objects instead of moving them, but it didn't yield any apprieciable results, so I scrapped the experiments. In the end I just moved the repeat trigger down and retagged some objects.

Since I don't have much time left for implementation I decided to change my implementation plans since I will not be probably able to finish the game completely. I decided to skip implementing the proper building mode in favor of a simplified one.

While playtesting the game I realized that repeatingly falling down is an unbeatable strategy in this game, so I had to remedy this by creating a timed barrier preventing player from falling down for a set period of time. However I had some trouble with composite collider not working after being reenabled and I couldn't figure out why. As a quick fix I opted for using the isTrigger attribute, which is not ideal but it works.

The simplified building mode has not been difficult to create since I had most of the code ready as I used this building scheme for debugging. So most of the work done was refactoring and customizing the unity input system. I also had to implement preventing multiple walls from being built in the same place.

Files

Day8BuildWindows.zip 22 MB
Sep 18, 2021
Day8BuildLinux.zip 36 MB
Sep 18, 2021

Get Don't Be Afraid To Fall

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